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Revolutionize your crafting system with a sleek UI and level-based progression!
This modern, fully customizable Crafting UI script is built for servers that want a polished, immersive, and rewarding crafting experience. Whether you're running a roleplay server or a survival setup, this script fits right in.
✅ Sleek & Responsive UI – Clean, intuitive interface built for immersion and ease of use.
✅ Crafting Levels System – Lock advanced recipes behind crafting levels to encourage player progression.
✅ Blueprint Support – Require players to discover or unlock blueprints for certain items.
✅ Multiple Crafting Stations – Set up unique stations with different recipe categories (e.g. Weapons, Medical, Mechanic, Alchemy).
✅ Durability, Time, and Requirements – Full support for crafting times, item durability, and tool or job-based requirements.
✅ Secure Callbacks – Built using ox_lib's callback.await for performance and safety.
✅ Supports ox_inventory & qb-inventory – Easily plug into your existing inventory system.
✅ Optimized and Modular – Easy-to-edit recipe files, with built-in support for categories, levels, blueprints, and more.
Uses ox_lib for UI, progress bars, and callbacks
Compatible with ox_inventory and qb-inventory out of the box
Includes sample crafting recipes and starter config
Performance-optimized, minimal client-server communication
Supports both job-based and gang-based crafting if needed
ox_lib (Required)
Either ox_inventory or qb-inventory
Level data persistence (you can use your existing leveling system or hook into the lightweight one included)
Add real progression and depth to your crafting system.
Whether you're aiming for gritty realism, progressive unlocks, or gang-restricted tech trees, this script gives you the tools to make crafting meaningful and engaging for your players.
NEW MULTIJOB
NEW ADVANCED CRAFTING
NEW ADVANCED GARAGES